A completely fresh and unique gathering system for QBR RedM framework, and any framework based on it. Currently includes woodcutting, plant/herb gathering and full mining system. Full feature list below.
Features:
• Target system based collecting for woodcutting, mining and gathering
• Woodcutting
• Third eye tree props to begin woodcutting
• Required item: Axe (included)
• Complete a skillbar to prevent spam
• Woodcutting animation that begins before skillbar for immersion
• Slight chance of axe breaking
• Luck based reward system
• Server sided checks to prevent same trees being farmed over and over again
• Mining
• Use target on rock props to begin mining task
• Required item: Pick Axe (included)
• Complete a skillbar to prevent spam
• Mining animation that starts as the rock is clicked and ends with mining complete, for immersion
• Slight chance of pickaxe breaking
• Luck based reward system
• Server sided checks to prevent same bushes/plants/weeds being farmed over and over again
• Gathering
• Third eye plant and weed props to begin gathering
• Required item: Knife (standard melee knife)
• Complete a skillbar to prevent spam
• Kneeling and investigating animation that begins before skillbar for immersion
• Slight chance of knife breaking
• Luck based reward system
• Server sided checks to prevent same bushes/plants/weeds being farmed over and over again
• (NEW!) Desert gathering is set up, works similar to plant gathering except for desert/hot areas. Collect aloe from cactus, aloe vera and desert plants instead of plantfibers. All set up and working and all cofigurable in the config file.
• Target System included (exports already added to our client sided files with a list of props included in our config (you can add or remove) currently over 500 tree and bush/weed/plant props.
• Minigame/skill bar is already set up, no extra work needed
• Config (all of this is fully changeable by you, each setting is explains in the config file)
• Change the time it takes to cut a tree, plant or mine a rock
• Change the chance of the tools breaking
• Change the minimum and maximum amount of wood, stones/metals or plantfibers that are rewarded (a random number between and including the minimum and maximum will be given)
• Change what item is given for tree being cut or the plants being gathered or the rocks being mined, default is wood for trees and plantfibers for plants/bushes etc, both the plantfibers and wood items are included with inventory images. Default for mining is random metals /iron, aluminium etc.
• Change, add or remove what props the target system will give the option to woodcut, mine or gather for.
• Coming soon
• Level system (gain xp as a lumberjack by chopping trees, xp as a miner by mining rocks and gain xp as a forager by gathering)
• New gatherables: oranges, berries, blueberries, apples, grapes and some farming crops such as corn, carrots, potatoes etc, new rocks such as gold veins, iron veins and coal
• Level based gathering, certain gatherables will only be available for players of a certain level, higher level will give slightly increased chances at receiving extra rewards
• Level based mining, oinly be able to mine certain kinds of rocks in certain areas at certain levels
• Prop destruction with animations - bushes gathered from will break and then disappear, woods chopped with crack and fall then disappear
• Object spawn system to recreate the farmed props in the same area (not necessarily the same spot, for immersion) - these objects will of course be reset to the originals when a server restart happens)