AsgardGatherer+ for RSG

24.38 USD

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AsgardGatherer+ for RSG

A completely fresh and unique gathering system for QBR RedM framework, and any framework based on it. Currently includes woodcutting, plant/herb gathering and full mining system. Full feature list below.

Preview

Features:

• Target system based collecting for woodcutting, mining and gathering

•  Woodcutting

        •  Third eye tree props to begin woodcutting

        •  Required item: Axe (included)

        •  Complete a skillbar to prevent spam

        •  Woodcutting animation that begins before skillbar for immersion

        •  Slight chance of axe breaking

        •  Luck based reward system

        •  Server sided checks to prevent same trees being farmed over and over again

•  Mining

         •  Use target on rock props to begin mining task

         •  Required item: Pick Axe (included)

         •  Complete a skillbar to prevent spam

         •  Mining animation that starts as the rock is clicked and ends with mining complete, for immersion

         •  Slight chance of pickaxe breaking

         •  Luck based reward system

         •  Server sided checks to prevent same bushes/plants/weeds being farmed over and over again

•  Gathering

        •  Third eye plant and weed props to begin gathering

        •  Required item: Knife (standard melee knife)

        •  Complete a skillbar to prevent spam

        •  Kneeling and investigating animation that begins before skillbar for immersion

        •  Slight chance of knife breaking

        •  Luck based reward system

        •  Server sided checks to prevent same bushes/plants/weeds being farmed over and over again

         •  (NEW!) Desert gathering is set up, works similar to plant gathering except for desert/hot areas. Collect aloe from cactus, aloe vera and desert plants instead of plantfibers. All set up and working and all cofigurable in the config file.

•  Target System included (exports already added to our client sided files with a list of props included in our config (you can add or remove) currently over 500 tree and bush/weed/plant props.

•  Minigame/skill bar is already set up, no extra work needed

•  Config (all of this is fully changeable by you, each setting is explains in the config file)

        •  Change the time it takes to cut a tree, plant or mine a rock

        •  Change the chance of the tools breaking

        •  Change the minimum and maximum amount of wood, stones/metals or plantfibers that are rewarded (a random number between and including the minimum and maximum will be given)

        •  Change what item is given for tree being cut or the plants being gathered or the rocks being mined, default is wood for trees and plantfibers for plants/bushes etc, both the plantfibers and wood items are included with inventory images. Default for mining is random metals /iron, aluminium etc.

        •  Change, add or remove what props the target system will give the option to woodcut, mine or gather for.



•  Coming soon

        •  Level system (gain xp as a lumberjack by chopping trees, xp as a miner by mining rocks and gain xp as a forager by gathering)

        •  New gatherables: oranges, berries, blueberries, apples, grapes and some farming crops such as corn, carrots, potatoes etc, new rocks such as gold veins, iron veins and coal

        •  Level based gathering, certain gatherables will only be available for players of a certain level, higher level will give slightly increased chances at receiving extra rewards

        •  Level based mining, oinly be able to mine certain kinds of rocks in certain areas at certain levels

        •  Prop destruction with animations - bushes gathered from will break and then disappear, woods chopped with crack and fall then disappear

        •  Object spawn system to recreate the farmed props in the same area (not necessarily the same spot, for immersion) - these objects will of course be reset to the originals when a server restart happens)